Developer and technical generalist focused on real-time products, VR ecosystems, desktop tooling, and practical automation.
A broad portfolio built around real user problems: communication, community infrastructure, creator workflows, and applied tooling.
Telegram, X, GitHub, and Discord are the main places where my work and day-to-day activity can be reached.
A practical stack shaped by product delivery, tooling, and systems work rather than narrow specialization.
I actively use AI in my work because it helps speed up research, debugging, iteration, and decision-making without replacing careful review.
I prefer clear communication, realistic pacing, and practical problem-solving over noise and unnecessary process.
A working messenger MVP that already supports text, files, calls, screen streaming, and realtime functionality.
A cluster of projects focused on VRChat communities, event discovery, desktop management tools, prefabs, and custom world work.
A lightweight screenshot and screen recording tool for Windows, distributed with its own release pipeline and public site.
A working and testable implementation for the Basis VR platform built around Facepunch Steamworks, custom networking work, and a dedicated package for Steam Relay Lobby support.
Product and automation work for real businesses and communities, including websites, sales bots, ticketing flows, and monitoring systems.
Selected video edits that show how I approach timing, structure, and visual clarity in motion work.
Ongoing hands-on exploration around Unity systems, VRChat constraints, standalone optimization, and URP shader experiments.
My workflow is not limited to code. I regularly move between engineering, 3D tools, editing, product setup, and deployment tasks.
Outside of product work, I stay close to visual tools, music, VR culture, and hands-on creative hobbies.